I can tame fire and water.

howiseedatworld is a CGI artist and motion designer who challenges our perceptions of reality, time and space with his mind-bending digital artwork. howiseedatworld’s artwork is rich with symbolism and story-telling.  It is painstakingly detailed with a strong sense of artistic mise-en-place, every component and detail is exactly where it should be and plays an important role in the overall artwork.

This medium is certainly not for the faint of hearted. The artwork itself is stunning, yet the processes of reaching the end result is equally impressive. howiseedatworld’s creations require an intense level of focus, planning and hours of dedication — Each 3D environment presented by howiseedatworld is built from scratch from ground up, with any misstep or change requiring many additional hours, even days.

Years of practice and dedication have allowed howiseedatworld to reach new heights in the medium. Today his artwork serves not only as a source of inspiration and awe for all who view it, but also as a point of reference and education. 

A true arts advocate, howiseedatworld is not satisfied with only sharing his artwork to be admired. His artistic legacy is much greater. Rather, he uses his experiences and learnings from the world of 3D motion art to educate and uplift the next generation of motion designers and 3D artists. He provides hours of lessons, tutorials and projects distributed via a blossoming virtual art community he founded eight years ago. He also encourages a widespread appreciation of this medium through the curation and distribution of other talented motion artists via his viral instagram.

Besides the joy of spreading his love of motion design with the world, teaching opened howiseedatworld’s eyes to the possibilities and potential of a career in art. He recalls a time when PayPal froze his account, essentially halting his income from various classes he was giving. His reaction was to create a course in the art of smoke creation, which, much to his pleasant surprises helped him amass the equivalent of his yearly salary in only two weeks.

In howiseedatworld’s case, the medium chose the master. He became an artist almost by accident, when his plan of being a programmer was thwarted as a result of an extended vacation and missed flight… The forces of the art universe at work. 

Ever since that fateful day howiseedatworld has thrown himself full-heartedly into his craft. In the duration of his ten year CGI art journey, howiseedatworld has worked on professional projects with legendary companies like BMW, Razer, Nike, and Tesla Baltic. Despite the amazing work howiseedatworld was doing with these companies, he was constantly beckoned by his own creativity, resulting in a number of inspirational projects that far preceded his introduction into the new movement of rare digital art. 

Since joining the space this year, howiseedatworld has been welcomed with open arms by collectors and art enthusiasts around the globe. The powerful messages and immaculate delivery of his artwork was immediately recognized by some of the biggest collectors in the space, such as Maxstealthmoderats, and CaliforniaBeach. His artwork has a reputation for selling out rapidly, at impressive price points.

The natural elements and universal forces play a central role in howiseedatworld’s artwork, which often include rich textures, strong sci-fi themes and extreme dreamscapes. He often finds artistic inspiration from experimenting with liquids and other fluid forms. 

Elements of water, fire, blood and intergalactic space dust are commonly found within howiseedatworld’s creations. He pushes these elements past their physical boundaries, to explore the possibilities beyond our realm. His newest artwork is a result of elemental experimentation and exploration, looking deeply into their different interactions and the possible meanings behind them. 

Museum of Donuts

A small story was formed from the main storyline “Museum of future” that includes each story piece from that amazing one year journey. These are not your typical donuts. Feast your eyes upon dessert according to howiseedatworld. A delicious assortment filled with tasty textures and mesmerizing visuals.


Editions: One
Pricing: Accepting Offers Only

*A 24 hour auction will ensue once reserve price is met.


Editions: One
Pricing: Accepting Offers Only

*A 24 hour auction will ensue once reserve price is met.


Editions: 5
Pricing: $750

*All limited edition artworks will be available for a flat rate- first come, first buy.


Editions: 5
Pricing: $750

*All limited edition artworks will be available for a flat rate- first come, first buy.


Editions: 10
Pricing: $400

*All limited edition artworks will be available for a flat rate- first come, first buy.



Editions: 3
Pricing: $1

*Raffle entry open to all verified collectors for 24 hours, from 3:30 PM on 1/25 to 3:30 PM PT on 1/26. Open to collectors on MakersPlace with at least one artwork in their current collection.

Artist Statement:

The idea was born after visiting a couple of local places, called ‘Museums’. I decided that I wanted to recreate these in a virtual setting, incorporating our near future technologies.

So at the very beginning we needed a person that became a bald anonymous Visitor (people started calling him Voldemort, and that was sad that one fantasy movie with magic stuck in their minds).

Why is he bald? Hair simulation is a big pain, and a very time consuming process. I wanted to spend more time and focus on the centerpiece simulation rather than on cosmetic problems of our visitor.

Our Visitor was originally naked, but eventually the cape was born. Capes were evolving in all ways. Sometimes I was spending 3-5 hours on them, to find that wind or stick small fabric pieces on a main piece.

Talking about the main simulation on each scene, the math was simple. Each of my pcs have different specs, so the work was divided into different parts. One of them was only for mograph simulations, one for water and not complex particles setup, and the last one for the heaviest scenes with smoke and fire. There were no plans, I was just opening a new project and starting experimenting depending on what pc I was working on. One of my goals was to fit a project in 1 day (not talking about rendering, some of the artworks took 5-7 days to render).

As all designers know, I usually upload all my experiments to my shop, to help other artists with their own experiments (who wants to waste a day on simulation, when you have ready to go simulation for free). So the idea to make 100 free ready to go projects was a good challenge for me(a couple of projects already uploaded).

What more can I say? One year of daily simulations that were based on cloth, hair, particles and fractures, 3 pc’s were rendering on a nonstop basis, 50k new subs on instagram, all famous motion designers pages reposted Museum of Future artworks, huge interest of big collectors in NFT space, and a major motivation for all designers.

I am super excited to announce the last 6 artworks from this project, which each include a small piece of each story in that amazing journey mixed with a simple figure shape. Following this release I will be taking a small pause on this project, stay tuned the ‘Renegade’ story is coming on MakersPlace soon.

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